Construct body object for use with animation object
h = Aero.Body
h = Aero.Body constructs
a body for an animation object. The animation object is returned in
To use the Aero.Body object, you typically:
Create the animation body.
Configure or customize the body object.
Load the body.
Generate patches for the body (requires an axes from a figure).
Set the source for the time series data.
Move or update the body.
The animation object has the following properties:
By default, an
natively uses aerospace body coordinates for the body geometry and
the time series data. Convert time series data from other coordinate
systems on the fly by registering a different
Aero.Body for further
Introduced in R2007a