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Kindly link me to the Channel Modeling Group.
I read and compreheneded a paper on channel modeling "An Adaptive Geometry-Based Stochastic Model for Non-Isotropic MIMO Mobile-to-Mobile Channels" except the graphical results obtained from the MATLAB codes. I have tried to replicate the same graphs but to no avail from my codes. And I am really interested in the topic, i have even written to the authors of the paper but as usual, there is no reply from them. Kindly assist if possible.
Hi, I'm looking for sites where I can find coding & algorithms problems and their solutions. I'm doing this workshop in college and I'll need some problems to go over with the students and explain how Matlab works by solving the problems with them and then reviewing and going over different solution options. Does anyone know a website like that? I've tried looking in the Matlab Cody By Mathworks, but didn't exactly find what I'm looking for. Thanks in advance.
An option for 10th degree polynomials but no weighted linear least squares. Seriously? Jesse
Twitch built an entire business around letting you watch over someone's shoulder while they play video games. I feel like we should be able to make at least a few videos where we get to watch over someone's shoulder while they solve Cody problems. I would pay good money for a front-row seat to watch some of my favorite solvers at work. Like, I want to know, did Alfonso Nieto-Castonon just sit down and bang out some of those answers, or did he have to think about it for a while? What was he thinking about while he solved it? What resources was he drawing on? There's nothing like watching a master craftsman at work.
I can imagine a whole category of Cody videos called "How I Solved It". I tried making one of these myself a while back, but as far as I could tell, nobody else made one.
Here's the direct link to the video: https://www.youtube.com/watch?v=hoSmO1XklAQ
I hereby challenge you to make a "How I Solved It" video and post it here. If you make one, I'll make another one.
The Ans Hack is a dubious way to shave a few points off your solution score. Instead of a standard answer like this
function y = times_two(x)
y = 2*x;
end
you would do this
function ans = times_two(x)
2*x;
end
The ans variable is automatically created when there is no left-hand side to an evaluated expression. But it makes for an ugly function. I don't think anyone actually defends it as a good practice. The question I would ask is: is it so offensive that it should be specifically disallowed by the rules? Or is it just one of many little hacks that you see in Cody, inelegant but tolerable in the context of the surrounding game?
Incidentally, I wrote about the Ans Hack long ago on the Community Blog. Dealing with user-unfriendly code is also one of the reasons we created the Head-to-Head voting feature. Some techniques are good for your score, and some are good for your code readability. You get to decide with you care about.
While searching the internet for some books on ordinary differential equations, I came across a link that I believe is very useful for all math students and not only. If you are interested in ODEs, it's worth taking the time to study it.
A First Look at Ordinary Differential Equations by Timothy S. Judson is an excellent resource for anyone looking to understand ODEs better. Here's a brief overview of the main topics covered:
- Introduction to ODEs: Basic concepts, definitions, and initial differential equations.
- Methods of Solution:
- Separable equations
- First-order linear equations
- Exact equations
- Transcendental functions
- Applications of ODEs: Practical examples and applications in various scientific fields.
- Systems of ODEs: Analysis and solutions of systems of differential equations.
- Series and Numerical Methods: Use of series and numerical methods for solving ODEs.
This book provides a clear and comprehensive introduction to ODEs, making it suitable for students and new researchers in mathematics. If you're interested, you can explore the book in more detail here: A First Look at Ordinary Differential Equations.
The study of the dynamics of the discrete Klein - Gordon equation (DKG) with friction is given by the equation :
In the above equation, W describes the potential function:
to which every coupled unit adheres. In Eq. (1), the variable $$ is the unknown displacement of the oscillator occupying the n-th position of the lattice, and is the discretization parameter. We denote by h the distance between the oscillators of the lattice. The chain (DKG) contains linear damping with a damping coefficient , whileis the coefficient of the nonlinear cubic term.
For the DKG chain (1), we will consider the problem of initial-boundary values, with initial conditions
and Dirichlet boundary conditions at the boundary points and , that is,
Therefore, when necessary, we will use the short notation for the one-dimensional discrete Laplacian
Now we want to investigate numerically the dynamics of the system (1)-(2)-(3). Our first aim is to conduct a numerical study of the property of Dynamic Stability of the system, which directly depends on the existence and linear stability of the branches of equilibrium points.
For the discussion of numerical results, it is also important to emphasize the role of the parameter . By changing the time variable , we rewrite Eq. (1) in the form
. We consider spatially extended initial conditions of the form: where is the distance of the grid and is the amplitude of the initial condition
We also assume zero initial velocity:
the following graphs for and
% Parameters
L = 200; % Length of the system
K = 99; % Number of spatial points
j = 2; % Mode number
omega_d = 1; % Characteristic frequency
beta = 1; % Nonlinearity parameter
delta = 0.05; % Damping coefficient
% Spatial grid
h = L / (K + 1);
n = linspace(-L/2, L/2, K+2); % Spatial points
N = length(n);
omegaDScaled = h * omega_d;
deltaScaled = h * delta;
% Time parameters
dt = 1; % Time step
tmax = 3000; % Maximum time
tspan = 0:dt:tmax; % Time vector
% Values of amplitude 'a' to iterate over
a_values = [2, 1.95, 1.9, 1.85, 1.82]; % Modify this array as needed
% Differential equation solver function
function dYdt = odefun(~, Y, N, h, omegaDScaled, deltaScaled, beta)
U = Y(1:N);
Udot = Y(N+1:end);
Uddot = zeros(size(U));
% Laplacian (discrete second derivative)
for k = 2:N-1
Uddot(k) = (U(k+1) - 2 * U(k) + U(k-1)) ;
end
% System of equations
dUdt = Udot;
dUdotdt = Uddot - deltaScaled * Udot + omegaDScaled^2 * (U - beta * U.^3);
% Pack derivatives
dYdt = [dUdt; dUdotdt];
end
% Create a figure for subplots
figure;
% Initial plot
a_init = 2; % Example initial amplitude for the initial condition plot
U0_init = a_init * sin((j * pi * h * n) / L); % Initial displacement
U0_init(1) = 0; % Boundary condition at n = 0
U0_init(end) = 0; % Boundary condition at n = K+1
subplot(3, 2, 1);
plot(n, U0_init, 'r.-', 'LineWidth', 1.5, 'MarkerSize', 10); % Line and marker plot
xlabel('$x_n$', 'Interpreter', 'latex');
ylabel('$U_n$', 'Interpreter', 'latex');
title('$t=0$', 'Interpreter', 'latex');
set(gca, 'FontSize', 12, 'FontName', 'Times');
xlim([-L/2 L/2]);
ylim([-3 3]);
grid on;
% Loop through each value of 'a' and generate the plot
for i = 1:length(a_values)
a = a_values(i);
% Initial conditions
U0 = a * sin((j * pi * h * n) / L); % Initial displacement
U0(1) = 0; % Boundary condition at n = 0
U0(end) = 0; % Boundary condition at n = K+1
Udot0 = zeros(size(U0)); % Initial velocity
% Pack initial conditions
Y0 = [U0, Udot0];
% Solve ODE
opts = odeset('RelTol', 1e-5, 'AbsTol', 1e-6);
[t, Y] = ode45(@(t, Y) odefun(t, Y, N, h, omegaDScaled, deltaScaled, beta), tspan, Y0, opts);
% Extract solutions
U = Y(:, 1:N);
Udot = Y(:, N+1:end);
% Plot final displacement profile
subplot(3, 2, i+1);
plot(n, U(end,:), 'b.-', 'LineWidth', 1.5, 'MarkerSize', 10); % Line and marker plot
xlabel('$x_n$', 'Interpreter', 'latex');
ylabel('$U_n$', 'Interpreter', 'latex');
title(['$t=3000$, $a=', num2str(a), '$'], 'Interpreter', 'latex');
set(gca, 'FontSize', 12, 'FontName', 'Times');
xlim([-L/2 L/2]);
ylim([-2 2]);
grid on;
end
% Adjust layout
set(gcf, 'Position', [100, 100, 1200, 900]); % Adjust figure size as needed
Dynamics for the initial condition , , for , for different amplitude values. By reducing the amplitude values, we observe the convergence to equilibrium points of different branches from and the appearance of values for which the solution converges to a non-linear equilibrium point Parameters:
Detection of a stability threshold : For , the initial condition , , converges to a non-linear equilibrium point.
Characteristics for , with corresponding norm where the dynamics appear in the first image of the third row, we observe convergence to a non-linear equilibrium point of branch This has the same norm and the same energy as the previous case but the final state has a completely different profile. This result suggests secondary bifurcations have occurred in branch
By further reducing the amplitude, distinct values of are discerned: 1.9, 1.85, 1.81 for which the initial condition with norms respectively, converges to a non-linear equilibrium point of branch This equilibrium point has norm and energy . The behavior of this equilibrium is illustrated in the third row and in the first image of the third row of Figure 1, and also in the first image of the third row of Figure 2. For all the values between the aforementioned a, the initial condition converges to geometrically different non-linear states of branch as shown in the second image of the first row and the first image of the second row of Figure 2, for amplitudes and respectively.
Refference:
There are a host of problems on Cody that require manipulation of the digits of a number. Examples include summing the digits of a number, separating the number into its powers, and adding very large numbers together.
If you haven't come across this trick yet, you might want to write it down (or save it electronically):
digits = num2str(4207) - '0'
That code results in the following:
digits =
4 2 0 7
Now, summing the digits of the number is easy:
sum(digits)
ans =
13
Hello and a warm welcome to everyone! We're excited to have you in the Cody Discussion Channel. To ensure the best possible experience for everyone, it's important to understand the types of content that are most suitable for this channel.
Content that belongs in the Cody Discussion Channel:
- Tips & tricks: Discuss strategies for solving Cody problems that you've found effective.
- Ideas or suggestions for improvement: Have thoughts on how to make Cody better? We'd love to hear them.
- Issues: Encountering difficulties or bugs with Cody? Let us know so we can address them.
- Requests for guidance: Stuck on a Cody problem? Ask for advice or hints, but make sure to show your efforts in attempting to solve the problem first.
- General discussions: Anything else related to Cody that doesn't fit into the above categories.
Content that does not belong in the Cody Discussion Channel:
- Comments on specific Cody problems: Examples include unclear problem descriptions or incorrect testing suites.
- Comments on specific Cody solutions: For example, you find a solution creative or helpful.
Please direct such comments to the Comments section on the problem or solution page itself.
We hope the Cody discussion channel becomes a vibrant space for sharing expertise, learning new skills, and connecting with others.
Spring is here in Natick and the tulips are blooming! While tulips appear only briefly here in Massachusetts, they provide a lot of bright and diverse colors and shapes. To celebrate this cheerful flower, here's some code to create your own tulip!
Check out this episode about PIVLab: https://www.buzzsprout.com/2107763/15106425
Join the conversation with William Thielicke, the developer of PIVlab, as he shares insights into the world of particle image velocimetery (PIV) and its applications. Discover how PIV accurately measures fluid velocities, non invasively revolutionising research across the industries. Delve into the development journey of PI lab, including collaborations, key features and future advancements for aerodynamic studies, explore the advanced hardware setups camera technologies, and educational prospects offered by PIVlab, for enhanced fluid velocity measurements. If you are interested in the hardware he speaks of check out the company: Optolution.
One of the starter prompts is about rolling two six-sided dice and plot the results. As a hobby, I create my own board games. I was able to use the dice rolling prompt to show how a simple roll and move game would work. That was a great surprise!
Let's talk about probability theory in Matlab.
Conditions of the problem - how many more letters do I need to write to the sales department to get an answer?
To get closer to the problem, I need to buy a license under a contract. Maybe sometimes there are responsible employees sitting here who will give me an answer.
Thank you
In the MATLAB description of the algorithm for Lyapunov exponents, I believe there is ambiguity and misuse.
The lambda(i) in the reference literature signifies the Lyapunov exponent of the entire phase space data after expanding by i time steps, but in the calculation formula provided in the MATLAB help documentation, Y_(i+K) represents the data point at the i-th point in the reconstructed data Y after K steps, and this calculation formula also does not match the calculation code given by MATLAB. I believe there should be some misguidance and misunderstanding here.
According to the symbol regulations in the algorithm description and the MATLAB code, I think the correct formula might be y(i) = 1/dt * 1/N * sum_j( log( ||Y_(j+i) - Y_(j*+i)|| ) )
📚 New Book Announcement: "Image Processing Recipes in MATLAB" 📚
I am delighted to share the release of my latest book, "Image Processing Recipes in MATLAB," co-authored by my dear friend and colleague Gustavo Benvenutti Borba.
This 'cookbook' contains 30 practical recipes for image processing, ranging from foundational techniques to recently published algorithms. It serves as a concise and readable reference for quickly and efficiently deploying image processing pipelines in MATLAB.
Gustavo and I are immensely grateful to the MathWorks Book Program for their support. We also want to thank Randi Slack and her fantastic team at CRC Press for their patience, expertise, and professionalism throughout the process.
___________
Are you local to Boston?
Shape the Future of MATLAB: Join MathWorks' UX Night In-Person!
When: June 25th, 6 to 8 PM
Where: MathWorks Campus in Natick, MA
🌟 Calling All MATLAB Users! Here's your unique chance to influence the next wave of innovations in MATLAB and engineering software. MathWorks invites you to participate in our special after-hours usability studies. Dive deep into the latest MATLAB features, share your valuable feedback, and help us refine our solutions to better meet your needs.
🚀 This Opportunity Is Not to Be Missed:
- Exclusive Hands-On Experience: Be among the first to explore new MATLAB features and capabilities.
- Voice Your Expertise: Share your insights and suggestions directly with MathWorks developers.
- Learn, Discover, and Grow: Expand your MATLAB knowledge and skills through firsthand experience with unreleased features.
- Network Over Dinner: Enjoy a complimentary dinner with fellow MATLAB enthusiasts and the MathWorks team. It's a perfect opportunity to connect, share experiences, and network after work.
- Earn Rewards: Participants will not only contribute to the advancement of MATLAB but will also be compensated for their time. Plus, enjoy special MathWorks swag as a token of our appreciation!
👉 Reserve Your Spot Now: Space is limited for these after-hours sessions. If you're passionate about MATLAB and eager to contribute to its development, we'd love to hear from you.
A high school student called for help with this physics problem:
- Car A moves with constant velocity v.
- Car B starts to move when Car A passes through the point P.
- Car B undergoes...
- uniform acc. motion from P to Q.
- uniform velocity motion from Q to R.
- uniform acc. motion from R to S.
- Car A and B pass through the point R simultaneously.
- Car A and B arrive at the point S simultaneously.
Q1. When car A passes the point Q, which is moving faster?
Q2. Solve the time duration for car B to move from P to Q using L and v.
Q3. Magnitude of acc. of car B from P to Q, and from R to S: which is bigger?
Well, it can be solved with a series of tedious equations. But... how about this?
Code below:
%% get images and prepare stuffs
figure(WindowStyle="docked"),
ax1 = subplot(2,1,1);
hold on, box on
ax1.XTick = [];
ax1.YTick = [];
A = plot(0, 1, 'ro', MarkerSize=10, MarkerFaceColor='r');
B = plot(0, 0, 'bo', MarkerSize=10, MarkerFaceColor='b');
[carA, ~, alphaA] = imread('https://cdn.pixabay.com/photo/2013/07/12/11/58/car-145008_960_720.png');
[carB, ~, alphaB] = imread('https://cdn.pixabay.com/photo/2014/04/03/10/54/car-311712_960_720.png');
carA = imrotate(imresize(carA, 0.1), -90);
carB = imrotate(imresize(carB, 0.1), 180);
alphaA = imrotate(imresize(alphaA, 0.1), -90);
alphaB = imrotate(imresize(alphaB, 0.1), 180);
carA = imagesc(carA, AlphaData=alphaA, XData=[-0.1, 0.1], YData=[0.9, 1.1]);
carB = imagesc(carB, AlphaData=alphaB, XData=[-0.1, 0.1], YData=[-0.1, 0.1]);
txtA = text(0, 0.85, 'A', FontSize=12);
txtB = text(0, 0.17, 'B', FontSize=12);
yline(1, 'r--')
yline(0, 'b--')
xline(1, 'k--')
xline(2, 'k--')
text(1, -0.2, 'Q', FontSize=20, HorizontalAlignment='center')
text(2, -0.2, 'R', FontSize=20, HorizontalAlignment='center')
% legend('A', 'B') % this make the animation slow. why?
xlim([0, 3])
ylim([-.3, 1.3])
%% axes2: plots velocity graph
ax2 = subplot(2,1,2);
box on, hold on
xlabel('t'), ylabel('v')
vA = plot(0, 1, 'r.-');
vB = plot(0, 0, 'b.-');
xline(1, 'k--')
xline(2, 'k--')
xlim([0, 3])
ylim([-.3, 1.8])
p1 = patch([0, 0, 0, 0], [0, 1, 1, 0], [248, 209, 188]/255, ...
EdgeColor = 'none', ...
FaceAlpha = 0.3);
%% solution
v = 1; % car A moves with constant speed.
L = 1; % distances of P-Q, Q-R, R-S
% acc. of car B for three intervals
a(1) = 9*v^2/8/L;
a(2) = 0;
a(3) = -1;
t_BatQ = sqrt(2*L/a(1)); % time when car B arrives at Q
v_B2 = a(1) * t_BatQ; % speed of car B between Q-R
%% patches for velocity graph
p2 = patch([t_BatQ, t_BatQ, t_BatQ, t_BatQ], [1, 1, v_B2, v_B2], ...
[248, 209, 188]/255, ...
EdgeColor = 'none', ...
FaceAlpha = 0.3);
p3 = patch([2, 2, 2, 2], [1, v_B2, v_B2, 1], [194, 234, 179]/255, ...
EdgeColor = 'none', ...
FaceAlpha = 0.3);
%% animation
tt = linspace(0, 3, 2000);
for t = tt
A.XData = v * t;
vA.XData = [vA.XData, t];
vA.YData = [vA.YData, 1];
if t < t_BatQ
B.XData = 1/2 * a(1) * t^2;
vB.XData = [vB.XData, t];
vB.YData = [vB.YData, a(1) * t];
p1.XData = [0, t, t, 0];
p1.YData = [0, vB.YData(end), 1, 1];
elseif t >= t_BatQ && t < 2
B.XData = L + (t - t_BatQ) * v_B2;
vB.XData = [vB.XData, t];
vB.YData = [vB.YData, v_B2];
p2.XData = [t_BatQ, t, t, t_BatQ];
p2.YData = [1, 1, vB.YData(end), vB.YData(end)];
else
B.XData = 2*L + v_B2 * (t - 2) + 1/2 * a(3) * (t-2)^2;
vB.XData = [vB.XData, t];
vB.YData = [vB.YData, v_B2 + a(3) * (t - 2)];
p3.XData = [2, t, t, 2];
p3.YData = [1, 1, vB.YData(end), v_B2];
end
txtA.Position(1) = A.XData(end);
txtB.Position(1) = B.XData(end);
carA.XData = A.XData(end) + [-.1, .1];
carB.XData = B.XData(end) + [-.1, .1];
drawnow
end