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Simulate Actors with Dissipative Properties Using MATLAB

This example shows how to use dissipative properties such as Friction and Restitution to simulate actors in the Unreal Engine® simulation environment using MATLAB®. You build five actors and set the physical properties of the actors. First, you create a world. Then, you build two box actors on a plane actor with different dynamic friction and two ball actors with a coefficient of restitution, and apply force to animate the actors. Then, you add the actors to the world and set a view in the scene. Finally, view the impact of the properties on the actor movement in the Simulation 3D Viewer window.

Unreal Engine® uses the physics engine to control actor motion and perform real-time physics calculations when the physics property of an actor is enabled.

In this example, you use the sim3d.World object and functions to create and view a 3D environment and the sim3d.Actor object and functions to build actors in 3D environment.

Create World

Create a world scene.

world = sim3d.World();

Build Actors

Instantiate actors named Box1, Box2, Sphere1, Sphere2 and Plane1. Use the createShape function to build box sphere shapes of specific sizes for the actors. Set the Mobility, Gravity, Force, Mass, and Physics properties of the actors to react to physical forces.

Use the createShape function to build a box shape for the Box1 actor and specify the size. Use the sim3d.Actor properties to set the Mobility, Color, and initial position. Set the Friction to 0.6, apply a Force of 400 N in Y direction, and set Mass to 1 kg. Add actor to the world.

box1 = sim3d.Actor( ...
    ActorName='Box1', ...
    Translation=[12 -6 0.5], ...
    Mobility=sim3d.utils.MobilityTypes.Movable);
createShape(box1,'box',[2 2 2]);
box1.Color = [1 0 0];
box1.Gravity = true; 
box1.Physics = true;
box1.Friction = 0.6;
box1.Mass = 1;
box1.Force = [0 400 0];
add(world,box1);

Use the createShape function to build a box shape for the Box2 actor and specify the size. Use the sim3d.Actor properties to set the Mobility, Color, and initial position. Set the Friction to 0.2, apply a Force of 400 N in Y direction, and set Mass to 1 kg. Add actor to the world.

box2 = sim3d.Actor( ...
    ActorName='Box2', ...
    Translation=[8 -6 0.5], ...
    Mobility=sim3d.utils.MobilityTypes.Movable);
createShape(box2,'box',[2 2 2]);
box2.Color = [1 1 0];
box2.Gravity = true; 
box2.Physics=true;
box2.Friction = 0.2;
box2.Mass = 1;
box2.Force = [0 400 0];
add(world,box2);

Use the createShape function to build a sphere shape for the Sphere1 actor and specify the size. Use the sim3d.Actor properties to set the Mobility, Color, and initial position. Set the Restitution to 1, apply a Force of 60 N in Y direction, and set Mass to 1 kg. Add actor to the world.

sphere1 = sim3d.Actor( ...
    ActorName='Sphere1', ...
    Translation=[2 -1.5 3], ...
    Mobility=sim3d.utils.MobilityTypes.Movable);
createShape(sphere1,'sphere',[1 1 1]);
sphere1.Color = [1 1 0];
sphere1.Mass = 1;
sphere1.Physics = true;
sphere1.Restitution = 1;
sphere1.Force = [0 60 0];
add(world,sphere1);

Use the createShape function to build a sphere shape for the Sphere2 actor and specify the size. Use the sim3d.Actor properties to set the Mobility, Color, and initial position. Set the Restitution to 1, apply a Force of -60 N in Y direction, and set Mass to 1 kg. Add actor to the world.

sphere2 = sim3d.Actor( ...
    ActorName='Sphere2', ...
    Translation=[2 1.5 3], ...
    Mobility=sim3d.utils.MobilityTypes.Movable);
createShape(sphere2,'sphere',[1 1 1]);
sphere2.Color = [1 1 0];
sphere2.Mass = 1;
sphere2.Physics = true;
sphere2.Restitution = 1;
sphere2.Force = [0 -60 0];
add(world,sphere2);

Use the createShape function to build a box shape for the Plane1 actor and specify the size. Use the sim3d.Actor properties to set the Mobility, Physics, Friction, and Restitution. Add actor to the world.

plane1 = sim3d.Actor( ...
    ActorName='Plane1', ...
    Translation=[0 0 -1], ...
    Mobility=sim3d.utils.MobilityTypes.Stationary);
createShape(plane1,'box',[40 40 1]);
plane1.Friction = 0;
plane1.Restitution = 1;
add(world,plane1);

Set Viewer Window Point of View

If you do not create a viewport, then the default view is set and you can use the keyboard shortcuts and mouse controls to navigate in the Simulation 3D Viewer window.

For this example, use the createViewport function to create a viewport.

createViewport(world);

Run Animation

Run the animation set for 10 seconds with a sample time of 0.01 seconds.

sampletime = 0.02;
stoptime = 10;
run(world,sampletime,stoptime)

Two ball actors and two box actors in the virtual world.

Delete World

Delete the world object.

delete(world);

See Also

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