How can I move an object in Simscape Multibody in 6DOF with position inputs?
4 views (last 30 days)
Show older comments
I have a project which I need to simulate an UAV in Simscape Multibody environment. I used "6-DOF Joint" block for this purpose however,I can use position inputs for only translational motion. For rotational motion there is only one actuation option which is torque. I want to provide the angles directly. Is there a way to do that?
0 Comments
Answers (1)
Dallas Perkins
on 19 Apr 2024
Hi Ferhat,
You can use a Bushing Joint, which breaks the rotation out into three revolute primitives to specify the angles directly.
See Also
Categories
Find more on Assembly in Help Center and File Exchange
Community Treasure Hunt
Find the treasures in MATLAB Central and discover how the community can help you!
Start Hunting!