how to invert the samples of a audio signal

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ramya
ramya on 20 Mar 2011
Commented: Walter Roberson on 8 Apr 2017
hi friends....how to invert the samples of an audio signal using fliplr statement in matlab.

Answers (6)

ramya
ramya on 20 Mar 2011
by using fliplr statement we can invert the samples.but for an audio signal it is not possible.can u plz give me suggestion how to invert the samples of an audio signal...plzzzzzzzzzzzz
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ramya
ramya on 21 Mar 2011
i hav got the ouput for the signal that i hav defined but im not getting the output for the audio signal(.wav file)

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Walter Roberson
Walter Roberson on 20 Mar 2011
Are you assigning the result of fliplr() to a variable? fliplr() returns a new array that is flipped, rather than affecting the existing array.
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ramya
ramya on 21 Mar 2011
ha yes i assigned the result of filplr() to a variable but i cant get the output

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Daniel Shub
Daniel Shub on 21 Mar 2011
Are you sure you have row data and not column data. Have you tried flipud?

Alex
Alex on 21 Mar 2011
Why do you want to invert an audio signal? An inverted signal will sound the same as the original.
Do you want to reverse the order of the samples?

Walter Roberson
Walter Roberson on 29 Jun 2012
Audio data is usually represented as by the columns of an array, rather than the rows of an arrow. Mono audio data would have only one column, so fliplr() applied to that column would be exactly the same as before. Stereo data would have two columns, so fliplr() applied to it would reverse the channels but only that. If you have column-oriented data and want to reverse the order of the samples, you need flipud() rather than fliplr()

Dipesh  Mudatkar
Dipesh Mudatkar on 8 Apr 2017
Edited: Walter Roberson on 8 Apr 2017
Try this.
[y,fs]=audioread('put your audio file path'); % This will give you audio samples is y (It should be in row vector).
sound(y,fs); % Now listen it in correct ordered samples.
[m,n]=size(y);
if n==1 % If y is not row vector this convert it into row vector.
y=y';
end
y1=fliplr(y); % Now flip it and check audio.
sound(y1,fs); % Now, lest listen to your reverse audio.

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