making the cuda volume renderer included in the sdk work with matlab
Show older comments
I'm interested in making the ray casting VR from Nvidia's SDK work with Matlab, but I've realized there's no documentation on texture objects via matlab's CudaKernel.
Can I make those (tex3Ds) work with the mex interface?
Accepted Answer
More Answers (0)
Categories
Find more on GPU Computing in Help Center and File Exchange
Products
Community Treasure Hunt
Find the treasures in MATLAB Central and discover how the community can help you!
Start Hunting!