A solution to the Maze problem with Dijkstra

Use Dijkstra to find the shortest path to a Maze

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The general idea:
1) Think of every pixel in the maze as node on a connected graph
2) Define the walls as having high weights. This ensures that walls will act as separators
3) Use a 4-connected neighborhood to link adjacent pixels/nodes
4) Convert the maze image into a sparse Distance matrix(similar to an adjacency matrix with weights instead of ones).
5) Use graphshortestpath() from the bioinformatics toolbox to find the shortest path

Cite As

Y Simson (2026). A solution to the Maze problem with Dijkstra (https://ch.mathworks.com/matlabcentral/fileexchange/46072-a-solution-to-the-maze-problem-with-dijkstra), MATLAB Central File Exchange. Retrieved .

Acknowledgements

Inspired by: dijkstra very simple

Inspired: Dijkstra lowest cost for images

General Information

MATLAB Release Compatibility

  • Compatible with any release

Platform Compatibility

  • Windows
  • macOS
  • Linux
Version Published Release Notes Action
1.1.0.0

Fixed a bug and added support to im2graph() function to support 8 as well as 4 connected neighborhoods

1.0.0.0