How can I texture map an arbitrary mesh

Surf() and surface() allow me to texture map a regular quadrangular mesh. How can I texture map an irregular triangular mesh, of the sort rendered using trimesh()?
If this functionality isn't currently available, will it be available at some point in the future?

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No point asking about future functionality, in fact, as I recall that TMW never comment on this.

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Asked:

on 19 Mar 2015

Commented:

on 9 May 2015

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