Ellipsoid Mask based on user input of dimension and euler angle

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Actually I am trying to generate a 3d ellipsoid mask based on the user input of semi axes and euler angles. But in my code to do this I am calculating the distance of each pixel from the centre of the ellipse and then based on the ellipse equation pixels falling inside this ellipse are assigned true values. But the problem is that this operation is very tedious as I am scanning each and every pixel.
Any other way to do this which reduces the time complexity of this problem.

Accepted Answer

Matt J
Matt J on 2 May 2024
Edited: Matt J on 2 May 2024
An ellipsoid obeys the inequality (x-c)'*Q*(x-c)<=1 for some appropriate 3x3 matrix Q and 3x1 vector c (which is also the center of the ellipsoid). If you have it expressed this way, generation of the mask is very simple:
[dx,dy,dz]=ndgrid((1:nx)-c(1), (1:ny)-c(2)), (1:nz)-c(3) );
X=[dx(:),dy(:),dz(:)]';
mask = sum(X.*(Q*X))<=1;
mask=reshape(mask,nx, ny,nz);
  2 Comments
Matt J
Matt J on 2 May 2024
Edited: Matt J on 2 May 2024
To obtain Q from the euler angles, one way would be,
R=eul2rotm(angles); %Needs Robotics Toolbox
Q=R'\diag([a,b,c].^2)*R;

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