Position of sphere updated based on camera position/pan/rotation
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Hi,
I have a gui, where I want to plot a sphere whose position gets updated based on the camera properties.Basically, if the camera rotates, the sphere all rotates, so all movement is mirrored.
I have code which extracts the cam Position, cam Target, cam ViewAngle, camViewVector, cam RightVector and cam UpVector.
Does anyone have an idea on an efficient way this can be done?
Thanks, Rheeda
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