Surf plot mesh looks jagged when I set FaceAlpha
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    Hongbo Zhao
 on 11 May 2018
  
    
    
    
    
    Edited: Walter Roberson
      
      
 on 11 Aug 2021
            Below is the example given in the "surf" documentation. The mesh looks smooth when `FaceAlpha` is not included but it looks jagged when it's transparent. Is this a graphics card issue or can it somehow be fixed?
 [X,Y] = meshgrid(-5:.5:5);
 Z = Y.*sin(X) - X.*cos(Y);
 s = surf(X,Y,Z,'FaceAlpha',0.5)
2 Comments
  Walter Roberson
      
      
 on 12 May 2018
				Let me think... You are using r2013b or r2014a or so? If so then there was bug having to do with opengl use, which gets enabled automatically when alpha is used.
Accepted Answer
  Leone Campos
      
 on 10 Aug 2021
        opengl hardwarebasic
Code 
opengl hardwarebasic
% opengl hardware
% opengl software
[X,Y] = meshgrid(-5:.5:5);
Z = Y.*sin(X) - X.*cos(Y);
s = surf(X,Y,Z,'FaceAlpha','0.5')
With software

With hardware

With hardwarebasic

More Answers (1)
  Jan
      
      
 on 12 May 2018
        It looks nice in my Matlab 2016b/Win10. Setting the Alpha blending enables the OpenGL renderer. If this causes troubles, try:
opengl software
Does this help? Do you have the current versions of the drivers installed? Which OS are you using? Can you post a screenshot such that "looks jagged" gets more clear?
3 Comments
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