Surf plot mesh looks jagged when I set FaceAlpha
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Hongbo Zhao
on 11 May 2018
Edited: Walter Roberson
on 11 Aug 2021
Below is the example given in the "surf" documentation. The mesh looks smooth when `FaceAlpha` is not included but it looks jagged when it's transparent. Is this a graphics card issue or can it somehow be fixed?
[X,Y] = meshgrid(-5:.5:5);
Z = Y.*sin(X) - X.*cos(Y);
s = surf(X,Y,Z,'FaceAlpha',0.5)
2 Comments
Walter Roberson
on 12 May 2018
Let me think... You are using r2013b or r2014a or so? If so then there was bug having to do with opengl use, which gets enabled automatically when alpha is used.
Accepted Answer
Leone Campos
on 10 Aug 2021
opengl hardwarebasic
Code
opengl hardwarebasic
% opengl hardware
% opengl software
[X,Y] = meshgrid(-5:.5:5);
Z = Y.*sin(X) - X.*cos(Y);
s = surf(X,Y,Z,'FaceAlpha','0.5')
With software
With hardware
With hardwarebasic
More Answers (1)
Jan
on 12 May 2018
It looks nice in my Matlab 2016b/Win10. Setting the Alpha blending enables the OpenGL renderer. If this causes troubles, try:
opengl software
Does this help? Do you have the current versions of the drivers installed? Which OS are you using? Can you post a screenshot such that "looks jagged" gets more clear?
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