- You can try rotation using bilinear interpolation, where each pixel in the rotated image originates from in the original image using inverse rotation, to rotate an image by "deg" degrees without using the "imrotate" function. To smooth the transition between pixels and minimize artifacts, bilinear interpolation is used to estimate pixel values. Although this method requires a lot of processing, it offers a decent trade-off between speed and image quality for tiny rotations.
- To execute the translation, each pixel's position is adjusted based on the given offsets for the vertical (y_value) and horizontal (x_value). The image content is successfully moved in the desired direction using this method, leaving any parts that go outside of boundaries as zeros (or black in a grayscale image). For color images, you would extend this logic to handle each color channel separately.
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