Reverse calculate a table of values
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Hi,
I'm looking for a way to determine the Y axis from a given Z value in a 3D table. Basically reverse interpolate the table.
Is there a way to determine it?
X/Y 0 100 175 250 325 400 475 575
60 0 5 13 21 29 40 51 68
80 0 7 16 24 32 40 49 63
90 0 7 16 25 34 42 49 61
100 0 6 15 25 33 41 49 59
110 0 6 15 23 32 40 48 58
120 0 5 14 22 30 38 47 57
130 0 5 13 21 29 37 45 56
140 0 5 13 21 29 37 44 55
150 0 4 12 21 29 37 44 54
160 0 3 12 20 29 37 44 53
Say, Z = 45, X = 125, Y = ?
Thanks in advance!
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Accepted Answer
Star Strider
on 17 Jan 2020
I am not certain what a ‘3D table’ is. Perhaps you intend a three column table or array.
The code for that, assuming ‘Y’ and ‘Z’ are vectors, would be:
Yi - interp1(Z, Y, Zi);
and ‘Zi’ is the scalar or vector you want to find the ‘Yi’ values for.
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More Answers (1)
Image Analyst
on 17 Jan 2020
Edited: Image Analyst
on 17 Jan 2020
If the desired Z value is definitely in your Z matrix, then you can find them by
zMap = Z == desiredZValue; % Produces a logical matrix where it's 1 if the matrix has that Z value.
% To get the rows and columns of all the locations, do this:
[Y, X] = find(zMap);
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