How to normalize GLCMs created for four offsets?
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I am using Matlab 2019b to extract texture features of images using gray level co-occurrence matrix (glcm). I have written the following code to extract rotation invariant features with directions 0, 45, 90, 135. The code creates four glcms and every feature has four values; one per direction.
I = imread('test.jpg')
offsets = [0 1; -1 1;-1 0;-1 -1];
glcm = graycomatrix(I, 'GrayLimits', [], 'Offset',offsets);
stats = graycoprops(glcm);
I want to normalize the glcms then extract each feature from the normalized glcms.
Any help is greatly appreciated.
2 Comments
Image Analyst
on 22 Mar 2020
Not sure what you want. Do you just want this
glcm = glcm / sum(glcm(:));
or
glcm = glcm / max(glcm(:));
or
glcm = rescale(glcm, 0, 1);
Mohammad Farhad Aryan
on 23 Mar 2020
Edited: Mohammad Farhad Aryan
on 24 Mar 2020
Answers (2)
Image Analyst
on 24 Mar 2020
Regarding your last comment above . . .It told you it's not integer and it needs integer. So, cast it to integer:
uint8Image = uint8(rescale(rgb2gray(mskRgbImg), 0, 255));
Then pass that into graycomatrix().
See my attached glcm demo.
3 Comments
Image Analyst
on 25 Mar 2020
So don't normalize it. Why do you think each should be normalized? If each is normalized independently then how can you compare them?
Hend Abouche
on 8 Apr 2022
Edited: Image Analyst
on 8 Apr 2022
Hello, I am working on texture features extraction and I want to ask you why you didn't use just the function graycomatrix in a simple way, but you used the offset. Did you do it so you can specify the pixels that you want to calculate their co-occurrence?
5 Comments
nissrine Neyy
on 23 Jun 2022
Hi @Image Analyst, i have a question in the same context, what's the difference between using symmetric and not (set it to false or true), i know how it works but in term of results which is better and what does it give or add as an information ?
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