Hi, could someone spell out the difference between the 3D Animation Toolbox and SimMechanics toolboxes?
To give you more context, I am interested in creating a human biomechanical model. I would like to be able to depict bones and muscles as accurately as possible, in a virtual lab setting. I have a simulink model already in place of all the torques, speeds, and positions of various parts of body, and would like to create an animation of this model. So, in addition to clarifying the differences between the two toolboxes above, would you have any suggestion as to which one might suit my purposes better?