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What is the fastest way to eliminate noise in the frames ?

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What is the fastest way to eliminate noise in frames for real time applications?
I am asking specifically what is the fastest for noisy pixels for real time app?
Walter Roberson
Walter Roberson on 4 Oct 2023
Are we to understand that this is a question related to Simulink Real-time Toolbox for running on Speedgoat hardware? Or are you using the Linux distribution that was designed to support real-time extensions and you are using MATLAB Coder to generate the code framework with dynamic memory allocation turned off? (You can't do real-time work when there is a variable amount of time needed to allocate memory.)
M on 9 Oct 2023
Edited: M on 9 Oct 2023
@Walter Roberson @Matt J what I am trying to do is to eliminate the noise that came from events camera, we usually convert the events to frames, but these frames are very noisy, (By my observations pixels that contains higher number of events are more noisy), I am looking for fast noise filtering techniques which does not depend on the value of the pixels (I think this make the process faster )and fast way to use it in real-time application.
This is example to show you how much my events are noisy, these are the events before frames conversion
Please note that all the spikes are noise.

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Answers (1)

Walter Roberson
Walter Roberson on 9 Oct 2023
What is the fastest way to eliminate noise in frames for real time applications?
The fastest way is to use zeros() to set the output to a constant value.
When you use zeros() specifically (no other function!) then internal short-cuts are used which save time in memory allocation.
But you should do timing tests comparing to calling which just might be slightly faster... not necessarily. Although uninitialized arrays should in theory be faster (since the operating system just needs to return the pointer to the area), it is common for memory controllers to have a Demand Zero memory allocation function that uses hardware assistance to zero the memory.
To be more explicit: the fastest way is to set the output to a constant without looking at the input at all -- and it is common for the special constant 0 to be the fastest constant to use to initialize.
If you want the input to somehow control the output, then the fastest thing to do is to use as little as the input as possible and do as little calculation with it as possible. Depending on the hardware, keeping all of the calculation within 8 bytes (one doublee) or 64 bytes or 128 bytes (varies with CPU) is fastest (a single "cache-line")

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