Problem 386. Poker Series 10: bestHand
The Poker Series consists of many short, well defined functions that when combined will lead to complex behavior. Our goal is to create a function that will take two hand matrices (defined below) and return the winning hand.
A hand matrix is 4x13 binary matrix showing the cards that are available for a poker player to use. This program will be expandable to use 5 card hands through 52 card hands! Suits of the cards are all equally ranked, so they only matter for determination of flushes (and straight flushes).
For each challenge, you should feel free to reuse your solutions from prior challenges in the series. To break this problem into smaller pieces, I am likely making architectural choices that are sub-optimal for speed. This is being done as an exercise in coding. The larger goal of this project can likely be done in a much faster, but more obscure way.
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Find the best hand using the definitions from earlier in this series.
out.code is:
- Straight Flush
- Quads
- Full House
- Flush
- Straight
- Three of a kind
- Two pair
- Pair
- High Card
- No valid Hand
out.cardsUsed is the same as is returned from the functions defined earlier for each type of hand.
This hand matrix:
0 1 0 0 1 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 1 0 1 0 0 0 0 0 0 0 0 0 0 1 0 0 0 1 0 0 0 0 0 0 0
represents a three of a kind, so the return code is 6.
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Hum, Kowontan. I believe this series proves actually the opposite. Many of the functions in this series should have been used as a constructor of others. For instance the function isHighCard should have been used at the functions isQuads, isThreeKind and isTwopair. Moreover, this variable usedCards is completely useless since now at this problem we are replacing it with a number! This should have been done at the very beginning, since this number will define which hand wins. This choice of variables and sequence of problems unfortunately demonstrates poor design and programming choices. It's overall a good series, but not to teach people the right way to code.
And, bainhome, unfortunately, LY Cao used a hack to solve this problem, so it is not a very good example although he seems to be a good programmer. And probably everyone you mentioned already used hacking at Cody (some I know for sure, like Alfonso). Hacking is cool (and a great tool for learning or testing things), but it is not really a good programming practice.
When we want to teach someone, we don't show them a poor design, and ask them to do something a little better, we show them one of the best solutions/designs, and challenge them to do better. At the very least, if they can't, they will know one of the best ways to do it (knowledge they will use in real life).
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