Given an SE(3) matrix representing a rigid-body motion, compute its inverse without using inv() or pinv() .
Multiply to the limit?
Scoring for oriented dominoes
Create a vector
Homogeneous lines and points in 2D: problem 1
Composing relative poses in 2D: problem 1
Relative pose in 2D: problem 1
Relative points in 2D: problem 3
Invert a 3D rotation matrix
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